"RAAAWWRRR!"
In the great tradition of the King Kong franchise, there are video games out there which allow you to be some sort of enormous monster, destroying everything you see. And as many of you will know, that's the kind of game 'Rampage' is for the Lynx! So...are you ready to rrrrrrumble?
'Rampage' is truly an original game. There's really nothing quite like it on the Lynx, and there wasn't much like it at the arcades when the game came out. Is it a scrolling beat āem up? I prefer to think of it as a āstrolling eat āem upā! Plus smashing things. A coin-op translation, 'Rampage' allows you to be a big gorilla, lizard, rat or werewolf, and the goal is tracking down an escaped scientist. Why? He holds the cure for your giant, monstrous form! Get hunting!
Visually, āRampageā hits you with great graphics from the word go. The sprite of your character is huge, while the human life around you looks small. Nice. Unlike āKing Kongā, the reason for your city exploration is to find a healing potion; not because you were captured and locked up. Itās easy to see why a game concept like āRampageā has recently inspired a movie adaptation (āRampageā with Dwayne Johnson - appearing in 2018). Whilst the movie is unlikely to follow the story of the video game, the big destruction is still centre stage. āRampageā is about smashing stuff. And thankfully, the stuff you smash looks terrific.
With both graphics and animation, everything is silky smooth; army soldiers run, helicopters whizz overhead, buildings are detailed, and you can more or less do what you want in each stage. Oh yeah - there are over 50 stages (or cities) of stomping, crunching and climbing action. Your monster can scale buildings, punch windows, eat people and even hold āspecial captivesā in their fist for long periods to multiply scores. The look is cartoony, but itās nicely detailed and everything scrolls beautifully. In fact, having seen the arcade, you could make the argument that the Lynx version looks better and is animated smoother! Itās certainly better than some console versions as well. And thatās a pretty good artistic effort when you think about it! It wouldnāt be the first time the Lynx has graphically outshone a console or arcade counterpart.
Sound-wise, your ears will be treated to a cacophony of interesting effects. Sadly thereās no speech, but the various sounds are great. And, the music is really nice too! Bombs explode, dynamite whooshes; and you can ditch that dynamite if you like. The sound of your monster chewing is pretty hilarious (weāll get to the humour later). The audio side of the game matches the play really nicely overall. Overall thereās really no complaints, and itās surprising how many different kinds of interesting sounds they managed to fit in here.
Controls, also, are mostly sharp. Itās very easy to jump, climb, punch and eat. You will find the monsterās slow leap a little strange at first (itās an odd jump). But thereās no real issue once you get used to the āfloatinessā of it. Thinking about it, I must say that it would have been nice to have had a few more tricks up the monsterās sleeves in terms of moves. Maybe somersaults, or a hilarious pose after executing destruction (AKA āPitfighterā). But remembering this is an arcade translation, you wouldnāt expect many new dynamics in the game; much of the animation and movement you see is taken straight from the arcade.
The Lynx does an amazing job of replicating those core arcade mechanics. You destroy the buildings the same way and much of the strategy remains identical. I should note here, thereās no real difference between monsters. Itās more about the visual look and preference you have. My personal top pick is the gorilla; his facial expressions are just the funniest!
I said Iād get to humour, so we just need to mention here how funny this game is. I mean, you can basically eat almost anything, but certain things WILL hurt you. Yes, you can eat the guy in the bath if you want, but swallowing the whole bathtub is probably not the best dietary move. Eating toilets? Bad. The monster will spit out the porcelain! Your beast will also see stars when he falls off buildings, and will stare at you with a really worried expression when he is close to death. Itās oddly hilarious. Weirdly enough, when you DO die, you get turned into your former human body with your monsterās head on it. How strange is that?
Itās at this time we look at the gameplay. And it must be said, gameplay-wise, there are a couple of things worth mentioning about āRampageā. Iāll explore the good stuff before the bad stuff.
Letās start with the positives. This is a fun game. Itās easy to control your monster, the concept is original, and there are different ways to play the game. Tired of knocking down buildings? Well, you can find a place to hide whilst the soldiers do it for you (with timebombs). Do you have the skill to avoid electrocution, army tanks, rifle-fire and dynamite? You get to find out! Thereās lots of fun little touches to discover too, from water hazards to lightning bolts. The interludes are funny and the title screens are full of character and detail. A lot of love went into this game and you can tell this from the beginning.
Negatively, there are a few things that should be mentioned. Look, this game is LOOOONG. And thereās not a lot of variation, honestly. Bash building, avoid bomb, eat people, next level. And so on, through the whole game. The 50+ cities all look fairly identical after a while, even with the subtle difference in visuals. So the original novelty does wear off once you hit level 15 or so, and there comes a point where you wonder āI have to finish HOW many levels?ā. Thatās not to say the game isnāt fun to play; it really is. And unlike similar arcade Lynx conversions like āPaclandā, there actually IS an ending in this one. Itās just that...GETTING there, shall we say, may be a test of your patience. I did find that, after a few goes, I was wishing for either (1) a password system or (2) the game to be split into two parts. This would have made it so much better for replay value. As itās based in the USA, couldnāt we have had āThe Eastern Statesā, āThe Western Statesā, etc? This would have allowed for more variety. Sadly, this wasnāt to be.
And yet...when you get right down to it, āRampageā has such a heart of fun and hilarity that you are mostly likely to look past the shortfalls, and pick it up every so often for a good game. And thankfully, thereās a level skip option which means that you are able to immediately skip further ahead in the city journey, at least for a while, to start the challenge (a la āGauntletā). This shows that the game designers probably did think about this āenormous volume of levelsā issue. In the final score, I have to take some points off for the lack of casual play options and no password capability over such a huge game. The sheer size of the game with no password system is a big ugh. But thankfully the game has a lot of great content, which means I canāt get too upset; the conversion really is strong.
Overall, I love the concept of this game, and it plays really well; I just wanted to see more variety and Lynx distinctiveness. It could have made the game even more of a beloved title than it already is. But hey - even the deficiencies donāt stop me from enjoying a āmonsterā of a game. Just be prepared for a long play if you want to finish it. In all, āRampageā gets a thumbs up from me. Grrrraaarrggh, anyone?
Score Card
Graphics - 9
Sound - 8
Controls - 8
Challenge - 6
Playability - 7
This review was submitted by Jon Mc from JMac Productions.